Pubblicazione: Cultural Keywords in Arguments. The Case of Interactivity

Istituto di argomentazione, linguistica e semiotica

Data d'inizio: 23.06.2010

Data di fine: 24.06.2010

L'Istituto linguistico semiotico (ILS) è lieto di annunciare l'articolo del Prof. Andrea Rocci e di Márcio Wariss Monteiro

 

Cultural Keywords in Arguments. The Case of Interactivity

 

pubblicato in COGENCY, Journal of Reasoning and Argumentation.


Abstract:

Cultural keywords are words that are revealing of a culture’s beliefs or values. As such they are typically associated with evaluative connotations. Keywords have been said to play a significant role in arguments, with some authors seeing their persuasive use as opposed to their logical use in argumentation. Here we develop a theoretical approach to keywords that was first proposed by Rigotti and Rocci (2005) through a case study of a keyword of contemporary cyberculture: interactivity. Keywords are words that play a twofold role in enthymematic arguments: (a) from a logical point of view they appear as termini medi; (b) from a communicative point of view they point to endoxa in the cultural common ground. The paper applies this model to the words interactive and interactivity, using argumentative indicators to extract a corpus of argumentatively relevant occurrences from the Internet. The investigation shows that keywords can be used to provide evidence supporting the reconstruction of tacit premises in enthymemes. It also shows that a keyword such as interactivity is vague and polysemous and yet characterized by a persisting positive connotation across different meanings. This seems to allow a shallow strategy of premise recovery in enthymemes where the persistent connotation provides a rough and ready justification for ad hoc premises.